Whaaaaaa? My Thursday was already feeling like a Friday when an e-mail for a War Robots 126.96.36.1993 arrived in my inbox. A surprise test-server? Nope. Just an early test server message sent early. The parameters were still the same for my personal time-zone.
During the weekend of July 29th and 30th, testers were asked to look at the new UI (user interface), the Beacon Rush Game Mode and new paint-jobs for the Cossack, G.I. Patton, Fujin, and Fury.Well, the paint-jobs were not included after all. Since they were for the same robots as last week then I’m assuming the paint schemes were the same from before. No new comments on them. You either like that sort of thing and buy them or you don’t.
The new UI is getting to the point that any changes are small, if even at all. Overall, the new UI is fresh, looks great and besides a few bugs or quirks that are popping up, I’m sure others would agree with me when saying they are looking forward to it going live. Since I have been playing War Robots (Nov. 2015) the UI has been the same. A change is long past due.
The Beacon Rush game mode had a noticeable change with squads being disabled and the location of re-spawned units in relation to the captured beacons. Instead of spawning directly on the beacon, you are placed near the beacon. I’m sure someone could nitpick it to death in some ways, but it seemed like a reasonable feature.
One factor of the Beacon Rush game mode that has occurred to me however, I feel I must openly state: in this proposed game mode, league standings are not affected by the games outcome. No league points lost, none gained. Undoubtedly though, participation in other game modes will surely take away from the available pool of players used in match-making leading to further disparities in league-based battles.
As seen within the online community, post after post of pilots showing a mixing of leagues that lead to noticeable differences in scores and further frustration to those pilots that base their War Robots playing experience closely to their standing in the leagues.
According to what has been relayed to us from WR representatives concerning why you are seeing Diamond and Champion level players in the same match, might only get worse with the introduction of additional game modes.
When new game modes become available, unless they appear exactly as they do on test-server with all equipment appearing at a certain level, to play Beacon Rush will only mean that a player is subjecting themselves to a free-for-all match that’s unlike anything that pilots have ever seen with no match-making algorithm at all. Not an equipment based match-maker… not a league system match-maker either!
For instance, a level 20 pilot in Gold League with a hanger of level 5 equipment could find themselves facing anyone including a Level 30 Champion player with a totally maxed, five slot hangar.
Sounds kinda scary to me and everyone else that don’t have a maxed, five slot hangar and is starving for Silver to upgrade everything and being out-matched time and time again in regular league matches.
After much deliberation, I cannot say with good conscience that additional game modes will really solve any issues that exist within the game unless the game modes appear exactly as they appear on the test-server, with all equipment appearing at Level 8.