Today marked the release of the first major overhaul of the Battle of Titans Beta test. In addition to all around optimization, AI bots, bug fixes and a new light Titan. Red Button delivered a surprise in the form of a second, previously undisclosed light Titan, called Mite.
The unexpected but welcome light Titan was easily unlocked in our first play session after a second match earned us enough points to purchase it. The potential for ambushes and scouting or support for heavier artillery types was readily apparent. It skitters across snow and the walls of structures like an agile insect and seemed small enough to be able to keep out of sight when necessary.
Despite the excitement of an unexpected new toy the best part of this update was certainly the AI controlled Titans. From what I saw the AI was balanced and able to act reasonably aggressive without making overly foolish manuevers which would make it vulnerable. AI controlled Titans generally stayed in groups which made the necessity of working as a team obvious. In regards to my own team, the AI seemed to scan, actively looking for threats. AI also appeared to pay particular attention to my direction of travel as well as the facing of my weapons and tower. Although we have not recieved confirmation of this the friendly AI definetly appears to prioritize supporting players.
Matches consisting of mostly AI opponents seem to maintain balance by only using Titans from one of the players squads. When I played my first couple of matches I only had a squad value of four out of a maximum of six (Titans take up one, two or three squad slots, based off their class, light, medium or heavy). At the end of each match the winning team had only scored 32 points, meaning each squad in the match was of the same value. When I added the Mite, winning teams jumped to 40 points (5×8=40) so for now it looks like the AI has been integrated intelligently to maintain balanced matches.
Another significant change was an improvement to the upgrade menu for both Titans and weapons. The initial beta menus were found awkward and hard to understand by some testers. They now appear much more intuitive with a Green, Blue and Gold color coding system. Potential upgrades are still generated in sets of three with blue being a normal upgrade, green unlocking an additional upgrade slot, and gold being a rare and unusually strong upgrade.
Gameplay was noticeably smoother than previous beta and I didn’t experience any glitches during the matches I played preparing to write this article. Damage to Titans feels real and on more than one occasion my Ravager was sent reeling and stumbling back after being on the wrong end of a barrage of rocket fire. When weapons are damaged they become difficult and eventually impossible to aim. Special abilities and mobility are similarly vulnerable to area specific damage. For a complete list of updates and improvements see the official Battle of Titans Facebook page.